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» Computing a Representation of the Local Environment
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IEEEPACT
2007
IEEE
16 years 11 days ago
A Flexible Heterogeneous Multi-Core Architecture
Multi-core processors naturally exploit thread-level parallelism (TLP). However, extracting instruction-level parallelism (ILP) from individual applications or threads is still a ...
Miquel Pericàs, Adrián Cristal, Fran...
CGF
2008
140views more  CGF 2008»
15 years 6 months ago
Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD
We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...
Xuan Yu, Rui Wang 0003, Jingyi Yu
187
Voted
NOMS
2010
IEEE
172views Communications» more  NOMS 2010»
15 years 4 months ago
ROCS: a remotely provisioned OSGi framework for ambient systems
—One of the challenges of ambient systems lies in providing all the available services of the environment to the ambient devices, even if they do not physically host those servic...
Stéphane Frénot, Noha Ibrahim, Fr&ea...
IPPS
2007
IEEE
16 years 11 days ago
A Genetic Approach for Distributing Semantic Databases of Crowd Simulations
Last years have witnessed how crowd simulations have become an essential tool for many virtual environment applications. These applications require both rendering visually plausib...
Miguel Lozano, Juan M. Orduña, Vicente Cave...
CLUSTER
2005
IEEE
15 years 11 months ago
A Case for Cooperative and Incentive-Based Coupling of Distributed Clusters
Interest in Grid computing has grown significantly over the past five years. Management of distributed cluster resources is a key issue in Grid computing. Central to management ...
Rajiv Ranjan, Rajkumar Buyya, Aaron Harwood