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IWEC
2004
15 years 3 months ago
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
Richard Wages, Stefan Grünvogel, Benno Gr&uum...
EXPERT
2006
105views more  EXPERT 2006»
15 years 1 months ago
Generating Ambient Behaviors in Computer Role-Playing Games
Many computer games use custom scripts to control the ambient behaviors of non-player characters (NPCs). Therefore, a story writer must write fragments of computer code for the hun...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
CVPR
2010
IEEE
14 years 12 months ago
Efficient computation of robust low-rank matrix approximations in the presence of missing data using the L1 norm
The calculation of a low-rank approximation of a matrix is a fundamental operation in many computer vision applications. The workhorse of this class of problems has long been the ...
Anders Eriksson, Anton van den Hengel
ECCV
2006
Springer
16 years 3 months ago
Studying Aesthetics in Photographic Images Using a Computational Approach
Aesthetics, in the world of art and photography, refers to the principles of the nature and appreciation of beauty. Judging beauty and other aesthetic qualities of photographs is a...
Ritendra Datta, Dhiraj Joshi, Jia Li, James Ze Wan...
PERCOM
2004
ACM
16 years 1 months ago
A User-Guided Cognitive Agent for Network Service Selection in Pervasive Computing Environments
Connectivity is central to pervasive computing environments. We seek to catalyze a world of rich and diverse connectivity through technologies that drastically simplify the task o...
George Lee, Peyman Faratin, Steven Bauer, John Wro...