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ACMACE
2006
ACM
15 years 3 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
92
Voted
CATA
2009
14 years 10 months ago
Impact of Computing on the World Economy: A Position Paper
As computing technologies continue to rapidly advance since the last two decades, the knowledge economy has become an important part of the overall world economy. In addition to i...
Frederick Harris, Gordon K. Lee, Stuart Harvey Rub...
ASSETS
2008
ACM
14 years 11 months ago
Understanding pointing problems in real world computing environments
Understanding how pointing performance varies in real world computer use and over time can provide valuable insight about how systems should accommodate changes in pointing behavi...
Amy Hurst, Jennifer Mankoff, Scott E. Hudson
ICRA
2007
IEEE
134views Robotics» more  ICRA 2007»
15 years 3 months ago
Locally Computable Navigation Functions for Sphere Worlds
Abstract— In this paper we present a new Navigation Function for a sphere world that can be computed locally with limited knowledge of the environment. By requiring smooth and no...
Grigoris Lionis, Xanthi Papageorgiou, Kostas J. Ky...
DIGRA
2003
Springer
15 years 2 months ago
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Jeffrey E. Brand, Scott Knight, Jakub Majewski