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NETGAMES
2003
ACM
15 years 9 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
PLDI
2003
ACM
15 years 9 months ago
Compile-time composition of run-time data and iteration reorderings
Many important applications, such as those using sparse data structures, have memory reference patterns that are unknown at compile-time. Prior work has developed runtime reorderi...
Michelle Mills Strout, Larry Carter, Jeanne Ferran...
SENSYS
2003
ACM
15 years 9 months ago
Minimal and maximal exposure path algorithms for wireless embedded sensor networks
Sensor networks not only have the potential to change the way we use, interact with, and view computers, but also the way we use, interact with, and view the world around us. In o...
Giacomino Veltri, Qingfeng Huang, Gang Qu, Miodrag...
WIDM
2003
ACM
15 years 9 months ago
Query rewriting using views in the presence of inclusion dependencies
Query rewriting using views is an essential issue in data integration. A number of algorithms, e.g., the bucket algorithm, the inverse rules algorithm, the SVB algorithm and the M...
Qingyuan Bai, Jun Hong, Michael F. McTear
ATAL
2003
Springer
15 years 9 months ago
Role allocation and reallocation in multiagent teams: towards a practical analysis
Despite the success of the BDI approach to agent teamwork, initial role allocation (i.e. deciding which agents to allocate to key roles in the team) and role reallocation upon fai...
Ranjit Nair, Milind Tambe, Stacy Marsella
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