We present an interface for interactive video browsing on penbased handheld devices. Our solution enables users to navigate through a video along the timeline at different granula...
We present a flexible framework for throttling attackers in peerto-peer media streaming systems. In such systems, selfish nodes (e.g., free riders) and malicious nodes (e.g., DoS ...
This paper focuses on architecture suitable for largescale simulation system. Based on the scenario of large-scale internet simulation, the grid technology is introduced and a new...
High-fidelity renderings of virtual environments is a notoriously computationally expensive task. One commonly used method to alleviate the costs is to adaptively sample the rend...
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...