This paper presentes a novel algorithm for the voxelization of surface models of arbitrary topology. Our algorithm uses the depth and stencil buffers, available in most commercial...
Georgios Passalis, Ioannis A. Kakadiaris, Theohari...
This paper examines the suitability of different virtualization techniques in a high performance cluster environment. A survey of virtualization techniques is presented. Two repre...
In this paper we present decoupled deferred shading: a rendering technique based on a new data structure called compact geometry buffer, which stores shading samples independently...
In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immers...
Andrei Sherstyuk, Arindam Dey, Christian Sandor, A...
We present a method to generate stylized stereo imagery that effectively communicates shape and distance of the depicted scene objects. We use computer vision techniques to analyz...
Efstathios Stavrakis, Michael Bleyer, Danijela Mar...