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CGI
2004
IEEE
15 years 1 months ago
Efficient Hardware Voxelization
This paper presentes a novel algorithm for the voxelization of surface models of arbitrary topology. Our algorithm uses the depth and stencil buffers, available in most commercial...
Georgios Passalis, Ioannis A. Kakadiaris, Theohari...
CLUSTER
2006
IEEE
15 years 1 months ago
HPC Cluster Readiness of Xen and User Mode Linux
This paper examines the suitability of different virtualization techniques in a high performance cluster environment. A survey of virtualization techniques is presented. Two repre...
Wesley Emeneker, Dan Stanzione
SI3D
2012
ACM
13 years 5 months ago
Decoupled deferred shading for hardware rasterization
In this paper we present decoupled deferred shading: a rendering technique based on a new data structure called compact geometry buffer, which stores shading samples independently...
Gabor Liktor, Carsten Dachsbacher
SI3D
2012
ACM
13 years 5 months ago
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments
In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immers...
Andrei Sherstyuk, Arindam Dey, Christian Sandor, A...
ICIP
2005
IEEE
15 years 11 months ago
Image-based stereoscopic stylization
We present a method to generate stylized stereo imagery that effectively communicates shape and distance of the depicted scene objects. We use computer vision techniques to analyz...
Efstathios Stavrakis, Michael Bleyer, Danijela Mar...