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SCA
2007
15 years 8 days ago
Screen space meshes
We present a simple yet powerful approach for the generation and rendering of surfaces defined by the boundary of a three-dimensional point cloud. First, a depth map plus internal...
Matthias Müller, Simon Schirm, Stephan Duthal...
VC
2008
190views more  VC 2008»
14 years 9 months ago
Fast collision detection using the A-buffer
This paper presents a novel and fast image-space collision detection algorithm with the A-buffer, where the GPU computes the potentially colliding sets (PCSs), and the CPU performs...
Han-Young Jang, JungHyun Han
UIC
2010
Springer
14 years 8 months ago
Extracting Social and Community Intelligence from Digital Footprints: An Emerging Research Area
As a result of the recent explosion of sensor-equipped mobile phone market, the phenomenal growth of Internet and social network users, and the large deployment of sensor network i...
Daqing Zhang, Bin Guo, Bin Li, Zhiwen Yu
EGH
2010
Springer
14 years 7 months ago
Real time volumetric shadows using polygonal light volumes
This paper presents a more efficient way of computing single scattering effects in homogeneous participating media for real-time purposes than the currently popular ray-marching b...
Markus Billeter, Erik Sintorn, Ulf Assarsson
TCS
2011
14 years 4 months ago
A semantic measure of the execution time in linear logic
We give a semantic account of the execution time (i.e. the number of cut elimination steps leading to the normal form) of an untyped MELL net. We first prove that: 1) a net is he...
Daniel de Carvalho, Michele Pagani, Lorenzo Tortor...