We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample t...
We propose a new hardware ray casting algorithm for unstructured meshes composed of tetrahedral cells. Our work builds on the technique published at IEEE Visualization 2003 by Wei...
—A method is described for selecting the optimal focus measure with respect to gray-level noise from a given set of focus measures in passive autofocusing and depth-from-focus ap...
Abstract. In this paper we propose a touch enabled video player system. A conventional video player only allows viewers to passively experience visual and audio media. In virtual e...
Jongeun Cha, Seung Man Kim, Ian Oakley, Jeha Ryu, ...
As the use of virtual and augmented reality applications becomes more common, the need to fully understand how observers perceive spatial relationships grows more critical. One of...
Adam Jones, J. Edward Swan II, Gurjot Singh, Eric ...