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WECWIS
2002
IEEE
131views ECommerce» more  WECWIS 2002»
15 years 11 months ago
Mining Client-Side Activity for Personalization
“Garbage in. garbage out” is a well-known phrase in computer analysis, and one that comes to mind when mining Web data to draw conclusions about Web users. The challenge is th...
Kurt D. Fenstermacher, Mark Ginsburg
CHI
2009
ACM
15 years 11 months ago
Origami simulator: a multi-touch experience
We present a 3D origami simulator with multi-touch interaction. This is a preliminary exploration of manipulating 3D models with multi-touch. Following a user centered approach, w...
Samuel Hsiao-Heng Chang, Lachlan Stuart, Beryl Pli...
OZCHI
2009
ACM
15 years 11 months ago
When three worlds collide: a model of the tangible interaction process
The design of Tangible Interfaces has already evolved since the first projects were developed. Frameworks and taxonomies have helped to understand the field of Tangible Interactio...
Marc Hermann, Michael Weber
IFIP
2001
Springer
15 years 10 months ago
Better Safe than Sorry? In Search of an Internet Business Model in Online Entertainment
This paper presents an action case study of the process by which the Swedish computer game developer Daydream Software planned, developed, and implemented the business model for i...
Ola Henfridsson, Helena Holmström, Ole Hanset...
SIGADA
1998
Springer
15 years 10 months ago
Algorithm Animation with Symbol Processing Robots
This experience report demonstrates several running programs with visual, animated, colorful displays of "algorithms in action." A common element of all of the programs ...
Brad S. Crawford