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PUC
2007
102views more  PUC 2007»
15 years 5 months ago
Understanding movement for interaction design: frameworks and approaches
The results of a study of two computer games, that use human movement as direct input, were analysed using four existing frameworks and approaches, drawn from different disciplines...
Lian Loke, Astrid Twenebowa Larssen, Toni Robertso...
EUROMED
2010
15 years 4 months ago
Teleimmersive Archaeology: Simulation and Cognitive Impact
Abstract. In this paper we present the framework for collaborative cyberarchaeology with support for teleimmersive communication which aims to provide more natural interaction and ...
Maurizio Forte, Gregorij Kurillo, Teenie Matlock
ICRA
2010
IEEE
215views Robotics» more  ICRA 2010»
15 years 4 months ago
Moving game theoretical patrolling strategies from theory to practice: An USARSim simulation
— Game theoretical approaches have been recently used to develop patrolling strategies for mobile robots. The idea is that the patroller and the intruder play a game, whose outco...
Francesco Amigoni, Nicola Basilico, Nicola Gatti, ...
PRICAI
2010
Springer
15 years 4 months ago
Partial Weighted MaxSAT for Optimal Planning
Abstract. We consider the problem of computing optimal plans for propositional planning problems with action costs. In the spirit of leveraging advances in general-purpose automate...
Nathan Robinson, Charles Gretton, Duc Nghia Pham, ...
SAB
2010
Springer
156views Optimization» more  SAB 2010»
15 years 4 months ago
Attentional Mechanisms for Lateral Line Sensing through Spectral Analysis
Abstract. For autonomy in underwater robotics it is essential to develop context-driven controllers, capable of leading from perception to action without human intervention. One of...
Otar Akanyeti, Maria-Camilla Fiazza, Paolo Fiorini