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ACMACE
2006
ACM
15 years 10 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
BC
2006
80views more  BC 2006»
15 years 4 months ago
Sparse Spatial Sampling for the Computation of Motion in Multiple Stages
The avian retino-tecto-rotundal pathway plays a central role in motion analysis and features complex connectivity. Yet, the relation between the pathway's structural arrangeme...
Alireza S. Mahani, Reza Khanbabaie, Harald Luksch,...
JCP
2007
104views more  JCP 2007»
15 years 4 months ago
An Integrated Self-Testing Framework for Autonomic Computing Systems
Abstract— As the technologies of autonomic computing become more prevalent, it is essential to develop methodologies for testing their dynamic self-management operations. Self-ma...
Tariq M. King, Alain E. Ramirez, Rodolfo Cruz, Pet...
COMSUR
2011
221views Hardware» more  COMSUR 2011»
14 years 4 months ago
Computational Intelligence in Wireless Sensor Networks: A Survey
—Wireless sensor networks (WSNs) are networks of distributed autonomous devices that can sense or monitor physical or environmental conditions cooperatively. WSNs face many chall...
Raghavendra V. Kulkarni, A. Forster, Ganesh K. Ven...
3DPVT
2006
IEEE
183views Visualization» more  3DPVT 2006»
15 years 10 months ago
Computational Anatomy to Assess Longitudinal Trajectory of Brain Growth
This paper addresses the challenging problem of statistics on images by describing average and variability. We describe computational anatomy tools for building 3-D and spatio-tem...
Guido Gerig, Brad Davis, Peter Lorenzen, Shun Xu, ...