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» Conceptual Models for Describing Virtual Worlds
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CAISE
2004
Springer
15 years 3 months ago
Description Logics for Interoperability
tween documents. They should allow for an abstract representation of data which resembles the way they are actually perceived and used in the real world, thus shortening (with resp...
Enrico Franconi
98
Voted
DAGSTUHL
1997
14 years 11 months ago
Fast and Accurate Collision Detection for Virtual Environments
A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...
Ming C. Lin
90
Voted
ATAL
2007
Springer
15 years 3 months ago
The human agent virtual environment
In this paper we describe a multi-agent simulation called the Human Agent Virtual Environment (or HAVE). HAVE is a test bed to explore agent-environment interaction in multiagent ...
Michael Papasimeon, Adrian R. Pearce, Simon Goss
78
Voted
ICRA
2009
IEEE
124views Robotics» more  ICRA 2009»
15 years 4 months ago
A real-time helicopter testbed for insect-inspired visual flight control
— The paper describes an indoor helicopter testbed that allows implementing and testing of bio-inspired control algorithms developed from scientific studies on insects. The heli...
Shuo Han, Andrew D. Straw, Michael H. Dickinson, R...
DIGRA
2005
Springer
15 years 3 months ago
CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators
Cinematography describes principles and techniques pertaining to the effective use of cameras to film live action. The correct application of these principles and techniques produ...
James Kneafsey, Hugh McCabe