State of the art, real-time, rate-adaptive, multimedia applications adjust their transmission rate to match the available network capacity. Unfortunately, this source-based rate-a...
Current consumer electronics devices do not interoperate and are hard to use. Devices use proprietary, device-specific and inflexible protocols. Resources across device classes, s...
In this paper, we introduce WPML (WebProfiles Markup Language) for expressing user-context preferences information in the Web. Using WPML a service provider can negotiate and obta...
Various Internet applications involve multiple parties and usually adopt a one-to-many communication paradigm (multicast). The presence of multiple receivers in a multicast session...
Recently, there has been a dramatic increase in interactive cloud based software applications (e.g. working on remote machines, online games, interactive websites such as financia...