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ACMACE
2006
ACM
15 years 6 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
IJSNET
2007
169views more  IJSNET 2007»
15 years 14 days ago
ART: an asymmetric and reliable transport mechanism for wireless sensor networks
: Many applications developed for wireless sensor networks (WSNs) demand for Reliable communication service, since majority of these applications are event-critical applications. T...
Nurcan Tezcan, Wenye Wang
COMCOM
2004
127views more  COMCOM 2004»
15 years 12 days ago
Traffic splitting in a network: split traffic models and applications
The contemporary high-speed networks, e.g. the Internet and asynchronous transfer mode (ATM) networks provide a convenient and cost-effective communication platform to carry the e...
Huei-Wen Ferng, Cheng-Ching Peng
100
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ICLP
2005
Springer
15 years 6 months ago
A Generic Framework for the Analysis and Specialization of Logic Programs
The relationship between abstract interpretation and partial deduction has received considerable attention and (partial) integrations have been proposed starting from both the part...
Germán Puebla, Elvira Albert, Manuel V. Her...
101
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CC
2003
Springer
15 years 5 months ago
Improving Data Locality by Chunking
Cache memories were invented to decouple fast processors from slow memories. However, this decoupling is only partial, and many researchers have attempted to improve cache use by p...
Cédric Bastoul, Paul Feautrier