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NETGAMES
2005
ACM
15 years 9 months ago
Game server selection for multiple players
The increase in power and connectivity of computers has enabled a growth in network games, with many games having numerous servers to which a player can connect. The game server s...
Steven Gargolinski, Christopher St. Pierre, Mark C...
BIRTHDAY
2003
Springer
15 years 8 months ago
Colimits for Concurrent Collectors
Abstract. This case study applies techniques of formal program development by specification refinement and composition to the problem of concurrent garbage collection. The speci...
Dusko Pavlovic, Peter Pepper, Douglas R. Smith
146
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GC
2011
Springer
14 years 7 months ago
Minimum Clique Partition in Unit Disk Graphs
The minimum clique partition (MCP) problem is that of partitioning the vertex set of a given graph into a minimum number of cliques. Given n points in the plane, the corresponding...
Adrian Dumitrescu, János Pach
145
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IPPS
1996
IEEE
15 years 7 months ago
A Class of Interconnection Networks for Multicasting
Multicast, or one-to-many, communication arises frequently in parallel computing and telecommunication applications. Multicast networks can simultaneously support multiple multicas...
Yuanyuan Yang
154
Voted
ICDCS
2002
IEEE
15 years 8 months ago
Geometric Spanners for Wireless Ad Hoc Networks
Abstract—We propose a new geometric spanner for wireless ad hoc networks, which can be constructed efficiently in a distributed manner. It integrates the connected dominating se...
Yu Wang 0003, Xiang-Yang Li