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FOSSACS
2004
Springer
15 years 9 months ago
Angelic Semantics of Fine-Grained Concurrency
We introduce a game model for an Algol-like programming language with primitives for parallel composition and synchronization on semaphores. The semantics is based on a simplifie...
Dan R. Ghica, Andrzej S. Murawski
HIPC
2009
Springer
15 years 1 months ago
Non-uniform power access in large caches with low-swing wires
Modern processors dedicate more than half their chip area to large L2 and L3 caches and these caches contribute significantly to the total processor power. A large cache is typica...
Aniruddha N. Udipi, Naveen Muralimanohar, Rajeev B...
88
Voted
CHI
2002
ACM
16 years 4 months ago
MetaMuse: a novel control metaphor for granular synthesis
Traditional musical instruments have a direct connection between the way they are played or controlled and the properties of the sound produced. This connectedness has, in general...
Ashley Gadd, Sidney Fels
ACMACE
2005
ACM
15 years 9 months ago
Gaming on the edge: using seams in ubicomp games
Outdoor multi-player games are an increasingly popular application area for ubiquitous computing, supporting experimentation both with new technologies and new user experiences. T...
Matthew Chalmers, Marek Bell, Barry Brown, Malcolm...
135
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ACMDIS
1997
ACM
15 years 7 months ago
Triangles: Design of a Physical/Digital Construction Kit
This paper presents the design of a new form of computer interface that uses physical objects to embody digital information, providing a means for interacting with data. Triangles...
Matthew G. Gorbet, Maggie Orth