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» Consistability: Describing Usually Consistent Systems
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CHI
2004
ACM
15 years 10 months ago
A grounded investigation of game immersion
The term immersion is widely used to describe games but it is not clear what immersion is or indeed if people are using the same word consistently. This paper describes work done ...
Emily Brown, Paul A. Cairns
WER
2001
Springer
15 years 2 months ago
Requirements Elicitation Using a Combination of Prototypes and Scenarios
A survey of different types of prototypes and current prototyping methods is presented. Especially the usage of prototypes with use cases and scenarios is investigated, and an appr...
Markus Mannio, Uolevi Nikula
VR
1999
IEEE
164views Virtual Reality» more  VR 1999»
15 years 2 months ago
The Software Architecture of a Real-Time Battlefield Visualization Virtual Environment
This paper describes the software architecture of Dragon, a real-time situational awareness virtual environment for battlefield visualization. Dragon receives data from a number of...
Simon Julier, Rob King, Brad Colbert, Jim Durbin, ...
HICSS
2003
IEEE
101views Biometrics» more  HICSS 2003»
15 years 3 months ago
The Online News Genre through the User Perspective
Online newspapers, having existed on the Internet for a couple of years, are now having similar form and content, starting to shape what could be called a genre. We have analyzed ...
Carina Ihlström, Jonas Lundberg
MIR
2003
ACM
130views Multimedia» more  MIR 2003»
15 years 3 months ago
Multimedia modeling using MPEG-7 for authoring multimedia integration
In this paper, we describe an approach to audiovisual data modeling for multimedia integration and synchronization. The approach chosen consists in using description tools from Mu...
Tran-Thuong Tien, Cécile Roisin