The term immersion is widely used to describe games but it is not clear what immersion is or indeed if people are using the same word consistently. This paper describes work done ...
A survey of different types of prototypes and current prototyping methods is presented. Especially the usage of prototypes with use cases and scenarios is investigated, and an appr...
This paper describes the software architecture of Dragon, a real-time situational awareness virtual environment for battlefield visualization. Dragon receives data from a number of...
Simon Julier, Rob King, Brad Colbert, Jim Durbin, ...
Online newspapers, having existed on the Internet for a couple of years, are now having similar form and content, starting to shape what could be called a genre. We have analyzed ...
In this paper, we describe an approach to audiovisual data modeling for multimedia integration and synchronization. The approach chosen consists in using description tools from Mu...