: We present the use of mapping functions to automatically generate levels of detail with known error bounds for polygonal models. We develop a piece-wise linear mapping function f...
Both the configuration of facial features and the timing of facial actions are important to emotion and communication. Previous literature has focused on the former. We developed ...
Jeffrey F. Cohn, Lawrence Ian Reed, Tsuyoshi Moriy...
In this paper, we present a mathematical theory for Marr's primal sketch. We first conduct a theoretical study of the descriptive Markov random field model and the generative...
When constructing 3D geometry for use in cel animation, the reference drawings of the object or character often contain various view-specific distortions, which cannot be captured...
In this paper, we present a Deformable Action Template
(DAT) model that is learnable from cluttered real-world
videos with weak supervisions. In our generative model,
an action ...