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158
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IROS
2006
IEEE
134views Robotics» more  IROS 2006»
15 years 11 months ago
Third-Person Interactive Control of Humanoid with Real-Time Motion Planning Algorithm
- Interactive avatar control means a control mechanism using AI techniques to improve user navigation efficiency as well as visual realism in a 3D virtual environment. This paper r...
Shu-Wei Hsu, Tsai-Yen Li
SIGGRAPH
2010
ACM
15 years 9 months ago
Unstructured video-based rendering: interactive exploration of casually captured videos
We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...
141
Voted
ISLPED
2003
ACM
138views Hardware» more  ISLPED 2003»
15 years 10 months ago
An environmental energy harvesting framework for sensor networks
Energy constrained systems such as sensor networks can increase their usable lifetimes by extracting energy from their environment. However, environmental energy will typically no...
Aman Kansal, Mani B. Srivastava
CA
1999
IEEE
15 years 9 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
145
Voted
TROB
2008
97views more  TROB 2008»
15 years 5 months ago
Physical Path Planning Using a Pervasive Embedded Network
Abstract--We evaluate a technique that uses an embedded network deployed pervasively throughout an environment to aid robots in navigation. The embedded nodes do not know their abs...
Keith J. O'Hara, Daniel B. Walker, Tucker R. Balch