Interaction design patterns are a proven way to communicate good design. However, current pattern collections are not sufficiently powerful and generative to be used as a guide fo...
Today it is possible to deploy sensor networks in the real world and collect large amounts of raw sensory data. However, it remains a major challenge to make sense of sensor data, ...
Graph matching is a classical problem in pattern recognition with many applications, particularly when the graphs are embedded in Euclidean spaces, as is often the case for comput...
Julian McAuley, Teofilo de Campos, Tiberio Caetano
With only two to five slots of visual working memory (VWM), humans are able to quickly solve complex visual problems to near optimal solutions. To explain the paradox between tigh...
Xiaohui Kong, Christian D. Schunn, Garrick L. Wall...
This paper examines a simulation of the Beer Distribution Game and a number of optimisation approaches to this game. This well known game was developed at MIT in the 1960s and has ...