For documentation and development of augmented reality (AR) systems, we propose the use of design patterns. Patterns are structured descriptions of successfully applied problem-so...
Asa MacWilliams, Thomas Reicher, Gudrun Klinker, B...
Analysis and design patterns are well established as a convenient and reusable way to build high-quality object-oriented software. Patterns combine experience and good practices t...
Design patterns provide a medium-grained ion and can be used as an effective tool for understanding object-oriented systems. This paper presents a simple tool for the extraction o...
There is an undeniable demand to capture already proven and matured object-oriented design so that building reusable object-oriented software does not always have to start from scr...