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» Constructing Game Agents from Video of Human Behavior
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GRAPHICSINTERFACE
2004
15 years 1 months ago
Segmenting Motion Capture Data into Distinct Behaviors
Much of the motion capture data used in animations, commercials, and video games is carefully segmented into distinct motions either at the time of capture or by hand after the ca...
Jernej Barbic, Alla Safonova, Jia-Yu Pan, Christos...
ATAL
2008
Springer
15 years 1 months ago
Programming agents as a means of capturing self-strategy
In this paper we report results of an extensive evaluation of people's ability to reproduce the strategies they use in simple real-life settings. Having the ability to reliab...
Michal Chalamish, David Sarne, Sarit Kraus
CG
2008
Springer
15 years 1 months ago
Cognitive Modeling of Knowledge-Guided Information Acquisition in Games
Since Chase and Simon presented their influential paper on perception in chess in 1973, the use of chunks has become the subject of a number of studies into the cognitive behavior ...
Reijer Grimbergen
MATES
2010
Springer
14 years 10 months ago
Do You Get It? User-Evaluated Explainable BDI Agents
Abstract. In this paper we focus on explaining to humans the behavior of autonomous agents, i.e., explainable agents. Explainable agents are useful for many reasons including scena...
Joost Broekens, Maaike Harbers, Koen V. Hindriks, ...
IROS
2007
IEEE
184views Robotics» more  IROS 2007»
15 years 6 months ago
Integration of emotional reactions on human facial expressions into the robot head MEXI
— Emotion recognition and adequate reactions are a crucial part of human communication and hence should also be considered for interactions between humans and robots. In this pap...
Natascha Esau, Lisa Kleinjohann, Bernd Kleinjohann