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SAC
2009
ACM
15 years 6 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
DESRIST
2009
Springer
109views Education» more  DESRIST 2009»
15 years 6 months ago
The constitutive and the instrumental in social design
Simon’s The Sciences of the Artificial is rightly influential as a founding text in design research in the information systems field (IS). Simon’s contributions in the same vo...
Murali Venkatesh
GIS
2009
ACM
15 years 6 months ago
Data structures and intersection algorithms for 3D spatial data types
Apart from visualization tasks, three-dimensional (3D) data management features are not or only hardly available in current spatial database systems and Geographic Information Sys...
Tao Chen, Markus Schneider
LCPC
2009
Springer
15 years 6 months ago
Using the Meeting Graph Framework to Minimise Kernel Loop Unrolling for Scheduled Loops
This paper improves our previous research effort [1] by providing an efficient method for kernel loop unrolling minimisation in the case of already scheduled loops, where circular...
Mounira Bachir, David Gregg, Sid Ahmed Ali Touati
COSIT
2001
Springer
139views GIS» more  COSIT 2001»
15 years 6 months ago
Two Path Prepositions: Along and Past
Abstract. We present results from a series of experiments, where relevant factors for the use of path prepositions were examined. We were especially interested in the concepts behi...
Christian Kray, Jörg Baus, Hubert D. Zimmer, ...
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