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» Contingency Selection in Plan Generation
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87
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ACG
2009
Springer
15 years 4 months ago
Plans, Patterns, and Move Categories Guiding a Highly Selective Search
In this paper we present our ideas for an Arimaa-playing program (also called a bot) that uses plans and pattern matching to guide a highly selective search. We restrict move gener...
Gerhard Trippen
97
Voted
LOGCOM
2002
142views more  LOGCOM 2002»
14 years 9 months ago
Two Logical Theories of Plan Recognition
We present a logical approach to plan recognition that builds on Kautz's theory of keyhole plan recognition, defined as the problem of inferring descriptions of high-level pl...
Wayne Wobcke
ECAI
2010
Springer
14 years 9 months ago
Variable Level-Of-Detail Motion Planning in Environments with Poorly Predictable Bodies
Motion planning in dynamic environments consists of the generation of a collision-free trajectory from an initial to a goal state. When the environment contains uncertainty, preven...
Stefan Zickler, Manuela M. Veloso
EWCBR
2008
Springer
14 years 11 months ago
Situation Assessment for Plan Retrieval in Real-Time Strategy Games
Case-Based Planning (CBP) is an effective technique for solving planning problems that has the potential to reduce the computational complexity of the generative planning approache...
Kinshuk Mishra, Santiago Ontañón, As...
AAAI
2010
14 years 11 months ago
Automatic Derivation of Finite-State Machines for Behavior Control
Finite-state controllers represent an effective action selection mechanisms widely used in domains such as video-games and mobile robotics. In contrast to the policies obtained fr...
Blai Bonet, Héctor Palacios, Hector Geffner