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» Continuing motivation for game design
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AIEDU
2006
115views more  AIEDU 2006»
15 years 1 months ago
CycleTalk: Data Driven Design of Support for Simulation Based Learning
In this article, we discuss the motivation for a novel style of tutorial dialogue system that emphasizes reflection in a simulation based exploratory learning environment called Cy...
Carolyn Penstein Rosé, Rohit Kumar, Vincent...
COMPSAC
2010
IEEE
14 years 11 months ago
Design and Implementation of a Middleware for Development and Provision of Stream-Based Services
This paper proposes MISSA, a novel middleware to facilitate the development and provision of stream-based services in emerging pervasive environments. The streambased services util...
Seungwoo Kang, Youngki Lee, Sunghwan Ihm, Souneil ...
ACMACE
2006
ACM
15 years 7 months ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr
CORR
2008
Springer
174views Education» more  CORR 2008»
15 years 1 months ago
Bounded Budget Connection (BBC) Games or How to make friends and influence people, on a budget
Motivated by applications in social networks, peer-to-peer and overlay networks, we define and study the Bounded Budget Connection (BBC) game - we have a collection of n players o...
Nikolaos Laoutaris, Laura J. Poplawski, Rajmohan R...
AIIDE
2008
15 years 3 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...