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CHI
2004
ACM
16 years 1 months ago
Measuring presence in virtual environments
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence reported by users of those VEs. (Presence is defined as the subjective experience of...
Rod McCall, Shaleph O'Neill, Fiona Carroll
MM
2004
ACM
149views Multimedia» more  MM 2004»
15 years 6 months ago
Designing experiential environments for management of personal multimedia
With the increasing ubiquity of sensors and computational resources, it is becoming easier and increasingly common for people to electronically record, photographs, text, audio, a...
Rahul Singh, Rachel Knickmeyer, Punit Gupta, Rames...
HT
2005
ACM
15 years 7 months ago
Hypervideo expression: experiences with hyper-hitchcock
Hyper-Hitchcock is a hypervideo editor enabling the direct manipulation authoring of a particular form of hypervideo called “detail-on-demand video.” This form of hypervideo a...
Frank M. Shipman III, Andreas Girgensohn, Lynn Wil...
PAMI
2010
160views more  PAMI 2010»
14 years 11 months ago
In the Eye of the Beholder: A Survey of Models for Eyes and Gaze
—Despite active research and significant progress in the last 30 years, eye detection and tracking remains challenging due to the individuality of eyes, occlusion, variability in...
Dan Witzner Hansen, Qiang Ji
HAPTICS
2009
IEEE
15 years 8 months ago
Perceptual coding of haptic data in time-delayed teleoperation
In telepresence and teleaction systems the haptic communication channel plays a central role. As it closes a global control loop any introduced communication delay possibly destab...
Iason Vittorias, Julius Kammerl, Sandra Hirche, Ec...