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138
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AAAI
2010
15 years 5 months ago
Automatic Derivation of Finite-State Machines for Behavior Control
Finite-state controllers represent an effective action selection mechanisms widely used in domains such as video-games and mobile robotics. In contrast to the policies obtained fr...
Blai Bonet, Héctor Palacios, Hector Geffner
136
Voted
ATAL
2009
Springer
15 years 10 months ago
Solving multiagent assignment Markov decision processes
We consider the setting of multiple collaborative agents trying to complete a set of tasks as assigned by a centralized controller. We propose a scalable method called“Assignmen...
Scott Proper, Prasad Tadepalli
137
Voted
OSDI
1994
ACM
15 years 5 months ago
Distributed Filaments: Efficient Fine-Grain Parallelism on a Cluster of Workstations
A fine-grain parallel program is one in which processes are typically small, ranging from a few to a few hundred instructions. Fine-grain parallelism arises naturally in many situ...
Vincent W. Freeh, David K. Lowenthal, Gregory R. A...
ATAL
2008
Springer
15 years 5 months ago
Replacing the stop sign: unmanaged intersection control for autonomous vehicles
As computers inevitably begin to replace humans as the drivers of automobiles, our current human-centric traffic management mechanisms will give way to hyper-efficient systems and...
Mark Van Middlesworth, Kurt M. Dresner, Peter Ston...
70
Voted
CDC
2009
IEEE
109views Control Systems» more  CDC 2009»
15 years 8 months ago
Geometry of cyclic pursuit
Abstract— Pursuit strategies (formulated using constantspeed particle models) provide a means for achieving cohesive behavior in systems of multiple mobile agents. In the present...
Kevin S. Galloway, Eric W. Justh, P. S. Krishnapra...