Sciweavers

377 search results - page 23 / 76
» Control of Many Agents Using Few Instructions
Sort
View
AAAI
2010
14 years 11 months ago
Automatic Derivation of Finite-State Machines for Behavior Control
Finite-state controllers represent an effective action selection mechanisms widely used in domains such as video-games and mobile robotics. In contrast to the policies obtained fr...
Blai Bonet, Héctor Palacios, Hector Geffner
ATAL
2009
Springer
15 years 4 months ago
Solving multiagent assignment Markov decision processes
We consider the setting of multiple collaborative agents trying to complete a set of tasks as assigned by a centralized controller. We propose a scalable method called“Assignmen...
Scott Proper, Prasad Tadepalli
OSDI
1994
ACM
14 years 10 months ago
Distributed Filaments: Efficient Fine-Grain Parallelism on a Cluster of Workstations
A fine-grain parallel program is one in which processes are typically small, ranging from a few to a few hundred instructions. Fine-grain parallelism arises naturally in many situ...
Vincent W. Freeh, David K. Lowenthal, Gregory R. A...
ATAL
2008
Springer
14 years 11 months ago
Replacing the stop sign: unmanaged intersection control for autonomous vehicles
As computers inevitably begin to replace humans as the drivers of automobiles, our current human-centric traffic management mechanisms will give way to hyper-efficient systems and...
Mark Van Middlesworth, Kurt M. Dresner, Peter Ston...
CDC
2009
IEEE
109views Control Systems» more  CDC 2009»
15 years 2 months ago
Geometry of cyclic pursuit
Abstract— Pursuit strategies (formulated using constantspeed particle models) provide a means for achieving cohesive behavior in systems of multiple mobile agents. In the present...
Kevin S. Galloway, Eric W. Justh, P. S. Krishnapra...