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SI3D
2003
ACM
15 years 9 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
CAISE
2003
Springer
15 years 9 months ago
Goal-Oriented Requirements Engineering: A Case Study in E-government
This paper presents a requirements engineering framework based on the notions of Actor, Goal, and Intentional Dependency, and applies it to a case study in the field of Informatio...
Paolo Donzelli, Paolo Bresciani
DSOM
2003
Springer
15 years 9 months ago
Policy-Based Autonomic Storage Allocation
The goal of autonomic storage allocation is to achieve allocation of storage resources, their performance monitoring, and hotspot elimination by specifying comparatively high-leve...
Murthy V. Devarakonda, David M. Chess, Ian Whalley...
EPIA
2003
Springer
15 years 9 months ago
Adaptation to Drifting Concepts
Most of supervised learning algorithms assume the stability of the target concept over time. Nevertheless in many real-user modeling systems, where the data is collected over an ex...
Gladys Castillo, João Gama, Pedro Medas
EUROPAR
2003
Springer
15 years 9 months ago
Exploring the Catallactic Coordination Approach for Peer-to-Peer Systems
Efficient discovery and resource allocation is one of the challenges of current Peer-to-Peer systems. In centralized approaches, the user requests can be matched to the fastest, ch...
Oscar Ardaiz, Pau Artigas, Torsten Eymann, Felix F...