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ISPASS
2009
IEEE
15 years 6 months ago
GARNET: A detailed on-chip network model inside a full-system simulator
Until very recently, microprocessor designs were computation-centric. On-chip communication was frequently ignored. This was because of fast, single-cycle on-chip communication. T...
Niket Agarwal, Tushar Krishna, Li-Shiuan Peh, Nira...
ASAP
2007
IEEE
112views Hardware» more  ASAP 2007»
15 years 1 months ago
Scheduling Register-Allocated Codes in User-Guided High-Level Synthesis
In high-level synthesis, as for compilers, an important question is when register assignment should take place. Unlike compilers for which the processor architecture is given, syn...
Alain Darte, C. Quinson
ACMACE
2006
ACM
15 years 5 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
GPCE
2009
Springer
15 years 4 months ago
Algorithms for user interfaces
User interfaces for modern applications must support a rich set of interactive features. It is commonplace to find applications with dependencies between values manipulated by us...
Jaakko Järvi, Mat Marcus, Sean Parent, John F...
FPLAY
2008
15 years 1 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach