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SIGGRAPH
2003
ACM
15 years 7 months ago
Learning controls for blend shape based realistic facial animation
Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expression...
Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frede...
ICCL
1998
IEEE
15 years 6 months ago
Controlled Self-Applicable On-Line Partial Evaluation, Using Strategies
On-line partial evaluators are hardly ever selfapplicable, because the complexity of deciding whether to residualize terms causes combinatorial explosion when self-application is ...
M. Beckman, Samuel N. Kamin
VISUALIZATION
1998
IEEE
15 years 6 months ago
Smooth view-dependent level-of-detail control and its application to terrain rendering
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
Hugues Hoppe
CAPTECH
1998
Springer
15 years 6 months ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.
ASPDAC
1998
ACM
72views Hardware» more  ASPDAC 1998»
15 years 6 months ago
Space- and Time-Efficient BDD Construction via Working Set Control
Binary decision diagrams (BDDs) have been shown to be a powerful tool in formal verification. Efficient BDD construction techniques become more important as the complexity of proto...
Bwolen Yang, Yirng-An Chen, Randal E. Bryant, Davi...