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WETICE
2006
IEEE
15 years 7 months ago
The Case for Distributed Execution Replay Using a Virtual Machine
Debugging grid systems is complex, mainly because of the probe effect and non reproducible execution. The probe effect arises when an attempt to monitor a system changes the behav...
Nicolas Loriant, Jean-Marc Menaud
ACMACE
2006
ACM
15 years 7 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
NPAR
2006
ACM
15 years 7 months ago
Real-time rendering of cartoon smoke and clouds
We describe an algorithm for rendering animated smoke particle systems in a cartoon style. This style includes outlines and celshading. For efficient self-shadowing effects, we in...
Morgan McGuire, Andi Fein
VALUETOOLS
2006
ACM
113views Hardware» more  VALUETOOLS 2006»
15 years 7 months ago
Load prediction models in web-based systems
Run-time management of modern Web-based services requires the integration of several algorithms and mechanisms for job dispatching, load sharing, admission control, overload detec...
Mauro Andreolini, Sara Casolari
170
Voted
BROADNETS
2005
IEEE
15 years 7 months ago
Performance analysis and enhancement for backbone based wireless mobile ad hoc networks
—In this paper, we present an extended Mobile Backbone Network (MBN) topology synthesis algorithm (ETSA) for constructing and maintaining a dynamic backbone structure in mobile w...
Laura Huei-jiun Ju, Izhak Rubin