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SIGGRAPH
2010
ACM
15 years 4 months ago
A synthetic-vision based steering approach for crowd simulation
In the everyday exercise of controlling their locomotion, humans rely on their optic flow of the perceived environment to achieve collision-free navigation. In crowds, in spite o...
Jan Ondrej, Julien Pettré, Anne-Hélène Olivier,...
AAAI
2007
15 years 4 months ago
Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution
Much of artificial intelligence research is focused on devising optimal solutions for challenging and well-defined but highly constrained problems. However, as we begin creating...
Bobby D. Bryant, Risto Miikkulainen
AIIDE
2008
15 years 4 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
WSC
2008
15 years 4 months ago
Simplification and aggregation strategies applied for factory analysis in conceptual phase using simulation
Despite that simulation possesses an establish background and offers tremendous promise for designing and analyzing complex production systems, manufacturing industry has been les...
Matias Urenda Moris, Amos Ng, Jacob Svensson
WSC
2008
15 years 4 months ago
Simulations-based and solver-based optimization approaches for batch processes in semiconductor manufacturing
Scheduling is one of the key factors for semiconductor fabrication productivity. Objectives like lot cycle time and throughput must be optimized to push the technological developm...
Andreas Klemmt, Sven Horn, Gerald Weigert, Thomas ...