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CGF
2005
94views more  CGF 2005»
14 years 9 months ago
Morphology-independent representation of motions for interactive human-like animation
This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
Richard Kulpa, Franck Multon, Bruno Arnaldi
GECCO
2006
Springer
133views Optimization» more  GECCO 2006»
15 years 1 months ago
A general coarse-graining framework for studying simultaneous inter-population constraints induced by evolutionary operations
The use of genotypic populations is necessary for adaptation in Evolutionary Algorithms. We use a technique called form-invariant commutation to study the immediate effect of evol...
Keki M. Burjorjee, Jordan B. Pollack
LADC
2007
Springer
15 years 4 months ago
Security Patterns and Secure Systems Design
Analysis and design patterns are well established as a convenient and reusable way to build high-quality object-oriented software. Patterns combine experience and good practices t...
Eduardo B. Fernández
GLVLSI
2010
IEEE
212views VLSI» more  GLVLSI 2010»
15 years 2 months ago
An integrated thermal estimation framework for industrial embedded platforms
Next generation industrial embedded platforms require the development of complex power and thermal management solutions. Indeed, an increasingly fine and intrusive thermal contro...
Andrea Acquaviva, Andrea Calimera, Alberto Macii, ...
UIST
1993
ACM
15 years 1 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...