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CSE
2009
IEEE
13 years 10 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
AR
2008
118views more  AR 2008»
13 years 6 months ago
Efficient Behavior Learning Based on State Value Estimation of Self and Others
The existing reinforcement learning methods have been seriously suffering from the curse of dimension problem especially when they are applied to multiagent dynamic environments. ...
Yasutake Takahashi, Kentarou Noma, Minoru Asada
AAAI
2010
13 years 7 months ago
Recognizing Multi-Agent Activities from GPS Data
Recent research has shown that surprisingly rich models of human behavior can be learned from GPS (positional) data. However, most research to date has concentrated on modeling si...
Adam Sadilek, Henry A. Kautz
OTM
2007
Springer
14 years 15 days ago
Bayesian Analysis of Secure P2P Sharing Protocols
Ad hoc and peer-to-peer (P2P) computing paradigms pose a number of security challenges. The deployment of classic security protocols to provide services such as node authentication...
Esther Palomar, Almudena Alcaide, Juan M. Est&eacu...
CHI
2007
ACM
14 years 6 months ago
Trust 2.1: advancing the trust debate
Trust has a considerable research tradition in the CHI community. It has been investigated in the context of e-commerce, virtual teams, online gaming, social networking ? to name ...
Jens Riegelsberger, Asimina Vasalou