While a number of different shading languages have been developed, their efficient integration into an existing renderer is notoriously difficult, often boiling down to implementi...
Ralf Karrenberg, Dmitri Rubinstein, Philipp Slusal...
In recent years, there have been a few proposals to add a small amount of trusted hardware at each replica in a Byzantine fault tolerant system to cut back replication factors. Th...
Allen Clement, Flavio Junqueira, Aniket Kate, Rodr...
We describe a radically new cache architecture and demonstrate that it offers a huge reduction in cache cost, size and power consumption whilst maintaining performance on a wide ra...
The memory consistency model in parallel programming controls the order in which operations performed by one thread may be observed by another. Language designers have been reluct...
Although unstructured mesh algorithms are a popular means of solving problems across a broad range of disciplines—from texture mapping to computational fluid dynamics—they ar...
Brian S. White, Sally A. McKee, Bronis R. de Supin...