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» Corrosion: Simulating and Rendering
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APVIS
2009
15 years 29 days ago
Optimized data transfer for time-dependent, GPU-based glyphs
Particle-based simulations are a popular tool for researchers in various sciences. In combination with the availability of ever larger COTS clusters and the consequently increasin...
Sebastian Grottel, Guido Reina, Thomas Ertl
CG
2008
Springer
14 years 12 months ago
Practical global illumination for interactive particle visualization
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resul...
Christiaan P. Gribble, Carson Brownlee, Steven G. ...
TOG
2008
123views more  TOG 2008»
14 years 11 months ago
Efficient multiple scattering in hair using spherical harmonics
Previous research has shown that a global multiple scattering simulation is needed to achieve physically realistic renderings of hair, particularly light-colored hair with low abs...
Jonathan T. Moon, Bruce Walter, Steve Marschner
PRESENCE
2007
167views more  PRESENCE 2007»
14 years 11 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
TVCG
2010
156views more  TVCG 2010»
14 years 10 months ago
Yet Faster Ray-Triangle Intersection (Using SSE4)
—Ray-triangle intersection is an important algorithm, not only in the field of realistic rendering (based on ray tracing), but also in physics simulation, collision detection, m...
Jirí Havel, Adam Herout