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» Cost Analysis of Games, Using Program Logic
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JELIA
2010
Springer
14 years 10 months ago
A Normal Form for Linear Temporal Equilibrium Logic
In previous work, the so-called Temporal Equilibrium Logic (TEL) was introduced. This formalism provides an extension of the Answer Set semantics for logic programs to arbirary the...
Pedro Cabalar
OPODIS
2003
15 years 1 months ago
Detecting Temporal Logic Predicates in Distributed Programs Using Computation Slicing
Detecting whether a finite execution trace (or a computation) of a distributed program satisfies a given predicate, called predicate detection, is a fundamental problem in distr...
Alper Sen, Vijay K. Garg
ISSTA
2012
ACM
13 years 2 months ago
Measuring enforcement windows with symbolic trace interpretation: what well-behaved programs say
A static analysis design is sufficient if it can prove the property of interest with an acceptable number of false alarms. Ultimately, the only way to confirm that an analysis d...
Devin Coughlin, Bor-Yuh Evan Chang, Amer Diwan, Je...
ALT
2009
Springer
15 years 8 months ago
Average-Case Active Learning with Costs
Abstract. We analyze the expected cost of a greedy active learning algorithm. Our analysis extends previous work to a more general setting in which different queries have differe...
Andrew Guillory, Jeff A. Bilmes
ESAW
2006
Springer
15 years 3 months ago
Competence Checking for the Global E-Service Society Using Games
Abstract. We study the problem of checking the competence of communicative agents operating in a global society in order to receive and offer electronic services. Such a society wi...
Kostas Stathis, George Lekeas, Christos Kloukinas