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IPPS
2007
IEEE
15 years 11 months ago
A Semi-Distributed Axiomatic Game Theoretical Mechanism for Replicating Data Objects in Large Distributed Computing Systems
Replicating data objects onto servers across a system can alleviate access delays. The selection of data objects and servers requires solving a constraint optimization problem, wh...
Samee Ullah Khan, Ishfaq Ahmad
AC
1998
Springer
15 years 4 months ago
Cellular Automata Models of Self-Replicating Systems
Abstract: Since von Neumann's seminal work around 1950, computer scientists and others have studied the algorithms needed to support self-replicating systems. Much of this wor...
James A. Reggia, Hui-Hsien Chou, Jason D. Lohn
134
Voted
DEXA
2004
Springer
98views Database» more  DEXA 2004»
15 years 10 months ago
On Improving the Performance Dependability of Unstructured P2P Systems via Replication
Abstract. The ever-increasing popularity of peer-to-peer (P2P) systems provides a strong motivation for designing a dependable P2P system. Dependability in P2P systems can be viewe...
Anirban Mondal, Yi Lifu, Masaru Kitsuregawa
SIGOPSE
1990
ACM
15 years 9 months ago
A replicated Unix file system
u s e s t h e p r i m a r y c o p y r e p l i c a t i o nAbstract technique [1, 26, 27]. In this method, client calls are directed to a single primary server, which communicatesThi...
Barbara Liskov, Robert Gruber, Paul Johnson, Liuba...
DELTA
2006
IEEE
15 years 11 months ago
Synthesis of Fault-Tolerant Embedded Systems with Checkpointing and Replication
We present an approach to the synthesis of fault-tolerant hard real-time systems for safety-critical applications. We use checkpointing with rollback recovery and active replicati...
Viacheslav Izosimov, Paul Pop, Petru Eles, Zebo Pe...