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» Crafting game-models using reactive system design
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CODES
2008
IEEE
14 years 11 months ago
Performance debugging of Esterel specifications
Synchronous languages like Esterel have been widely adopted for designing reactive systems in safety-critical domains such as avionics. Specifications written in Esterel are based...
Lei Ju, Bach Khoa Huynh, Abhik Roychoudhury, Samar...
TSMC
2010
14 years 4 months ago
An Architecture for Adaptive Algorithmic Hybrids
We describe a cognitive architecture for creating more robust intelligent systems by executing hybrids of algorithms based on different computational formalisms. The architecture ...
Nicholas L. Cassimatis, Perrin G. Bignoli, Magdale...
EMSOFT
2011
Springer
13 years 9 months ago
Model-checking behavioral programs
System specifications are often structured as collections of scenarios and use-cases that describe desired and forbidden sequences of events. A recently proposed behavioral progr...
David Harel, Robby Lampert, Assaf Marron, Gera Wei...
EMSOFT
2005
Springer
15 years 3 months ago
Model-based run-time monitoring of end-to-end deadlines
The correct interplay among components in a distributed, reactive system is a crucial development task, particularly for embedded systems such as those in the automotive domain. M...
Jaswinder Ahluwalia, Ingolf H. Krüger, Walter...
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HYBRID
2003
Springer
15 years 2 months ago
Mode Reconstruction for Source Coding and Multi-modal Control
s of Invited Presentations The Mathematics of Matter and the Mathematics of Mind . . . . . . . . . . . . . 1 David Berlinski A Grand Challenge: Full Reactive Modeling of a Multi-ce...
Adam Austin, Magnus Egerstedt