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» Creating Cyberworlds: Experiences in Computer Science Educat...
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ACMSE
2008
ACM
15 years 1 months ago
Studio-based learning in CS2: an experience report
Recently there has been a surge of interest in making computer science education attractive to potential students, motivating to current students, and relevant to graduating stude...
Lakshman Myneni, Margaret Ross, T. Dean Hendrix, N...
ACMSE
2005
ACM
15 years 5 months ago
Towards a "humans-first" computer science curriculum
Traditionally, computer science education has considered “objects-first” or “imperative-first” approaches, with the focus of the course on teaching design of programs star...
D. Scott McCrickard, Charles J. Fowler, Christa M....
SIGCSE
2009
ACM
212views Education» more  SIGCSE 2009»
16 years 7 days ago
Using peer-led team learning to increase participation and success of under-represented groups in introductory computer science
This paper describes the implementation and evaluation of a program that uses active recruiting and peer-led team learning to try to increase the participation and success of wome...
Susan Horwitz, Susan H. Rodger, Maureen Biggers, D...
CHI
2006
ACM
16 years 1 days ago
Embedded phenomena: supporting science learning with classroom-sized distributed simulations
`Embedded phenomena' is a learning technology framework in which simulated scientific phenomena are mapped onto the physical space of classrooms. Students monitor and control...
Tom Moher
JCDL
2009
ACM
150views Education» more  JCDL 2009»
15 years 4 months ago
Science teachers' use of online resources and the digital library for Earth system education
A three-part study of teachers’ use of online resources and of the Digital Library for Earth System Education (DLESE) was conducted from 2004 through summer 2006. The first two ...
Lecia Jane Barker