Many current face recognition algorithms perform badly when the lighting or pose of the probe and gallery images differ. In this paper we present a novel algorithm designed for th...
Abstract. We survey recent developments in an approach to the verification of higher-order computation based on game semantics. Higherorder recursion schemes are in essence (progra...
The possibility of pre-compensating images in a computer display according to the visual aberrations previously assessed in an optical system (e.g., the computer user’s eye) has...
Miguel Alonso Jr., Armando Barreto, Julie A. Jacko...
We present a simple technique for creating fluid silhouettes described with vector graphics, which we call ”Vector Fluid.” In our system, a solid region in the fluid is repr...
Face recognition and many medical imaging applications require the computation of dense correspondence vector fields that match one surface with another. In brain imaging, surfac...