We present an interactive modeling and animation system that facilitates the integration of a variety of simulation and animation paradigms. This system permits the modeling of di...
Robert C. Zeleznik, D. Brookshire Conner, Matthias...
We study the combined problem of approximating a surface by a quad mesh (or quad-dominant mesh) which on the one hand has planar faces, and which on the other hand is aestheticall...
Mirko Zadravec, Alexander Schiftner, Johannes Wall...
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...
In this paper we incorporate autonomous agents' capability to perform parallel interactions into the cooperative search model, resulting in a new method which outperforms the...
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...