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HCI
2007
15 years 1 months ago
Designing Smart Living Objects - Enhancing vs. Distracting Traditional Human-Object Interaction
Abstract. To realize Weiser’s vision of ubiquitous computing, a popular approach has been to create so-called smart living objects, which are everyday objects in our living envir...
Pei-yu Chi, Jen-hao Chen, Shih-yen Liu, Hao-Hua Ch...
SIGGRAPH
2000
ACM
15 years 4 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
CHI
2006
ACM
16 years 7 days ago
Usability of interaction patterns
Interaction patterns are becoming an important method for bridging the gap between analysis and design in user-centered design. Recent studies, however, have indicated problems in...
Katarina Segerståhl, Timo Jokela
GRAPHICSINTERFACE
2007
15 years 1 months ago
Constrained planar remeshing for architecture
Material limitations and fabrication costs generally run at odds with the creativity of architectural design, producing a wealth of challenging computational geometry problems. We...
Barbara Cutler, Emily Whiting
ACMSE
2007
ACM
15 years 3 months ago
Verifying design modularity, hierarchy, and interaction locality using data clustering techniques
Modularity, hierarchy, and interaction locality are general approaches to reducing the complexity of any large system. A widely used principle in achieving these goals in designin...
Liguo Yu, Srini Ramaswamy