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WSCG
2004
282views more  WSCG 2004»
14 years 10 months ago
High-Quality Silhouette Illustration for Texture-Based Volume Rendering
We present an accurate, interactive silhouette extraction mechanism for texture-based volume rendering. Compared to previous approaches, our system guarantees silhouettes of a use...
Zoltán Nagy, Reinhard Klein
CVPR
2000
IEEE
15 years 11 months ago
Hierarchical Structure and Nonrigid Motion Recovery from 2D Monocular Views
Inferring both 3D structure and motion of nonrigid objects from monocular images is an important problem in computational vision. The challenges stem not only from the absence of ...
Lin Zhou, Chandra Kambhamettu
ICCV
2003
IEEE
15 years 11 months ago
Visual Correspondence Using Energy Minimization and Mutual Information
We address visual correspondence problems without assuming that scene points have similar intensities in different views.This situation is common, usually due to non-lambertian sc...
Junhwan Kim, Vladimir Kolmogorov, Ramin Zabih
ECCV
2002
Springer
15 years 11 months ago
Recognizing and Tracking Human Action
Human activity can be described as a sequence of 3D body postures. The traditional approach to recognition and 3D reconstruction of human activity has been to track motion in 3D, m...
Josephine Sullivan, Stefan Carlsson
CVPR
2010
IEEE
15 years 5 months ago
Robust video denoising using low rank matrix completion
Most existing video denoising algorithms assume a single statistical model of image noise, e.g. additive Gaussian white noise, which often is violated in practice. In this paper, ...
Hui Ji, Chaoqiang Liu, Zuowei Shen, Yuhong Xu