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SMI
2005
IEEE
15 years 10 months ago
Designing with Distance Fields
Distance fields provide an implicit representation of shape that has advantages in many application areas; in this overview, we focus on their use in digital design. Distance fi...
Sarah F. Frisken, Ronald N. Perry
SIGDOC
2005
ACM
15 years 10 months ago
User-centred design and evaluation of ubiquitous services
Theoretical and technological progress has revived the interest in the design of services for the support of co-located human-human communication and collaboration, witnessing the...
Rahat Iqbal, Janienke Sturm, Olga A. Kulyk, Jimmy ...
DIGRA
2005
Springer
15 years 10 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix
DIGRA
2005
Springer
15 years 10 months ago
Simulating the Storytelling Qualities of Life: Telling Stories with the Sims
The stories vs. games debate has been prominent during the early years of game studies, and few other perspectives have been introduced to the discussion. In the paper, Game Resea...
Satu Heliö
E4MAS
2005
Springer
15 years 10 months ago
A Survey of Environments and Mechanisms for Human-Human Stigmergy
Stigmergy (the coordination of agents through signs they make and sense in a shared environment) was originally articulated in the study of social insects. Its basic processes are ...
H. Van Dyke Parunak
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