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SIAMSC
2008
111views more  SIAMSC 2008»
14 years 9 months ago
Revisiting the Crowding Phenomenon in Schwarz-Christoffel Mapping
We address the problem of conformally mapping the unit disk to polygons with elongations. The elongations cause the derivative of the conformal map to be exponentially large in so...
L. Banjai
GAMEON
2003
14 years 11 months ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
VAST
2004
ACM
15 years 3 months ago
A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias
The benefits of including virtual humans into cultural heritage reconstructions are twofold: the realism of architectural models is increased by populating them; and, as well, it...
Pablo de Heras Ciechomski, Branislav Ulicny, Rache...
APVIS
2009
14 years 10 months ago
Visualization of signal transduction processes in the crowded environment of the cell
In this paper, we propose a stochastic simulation to model and analyze cellular signal transduction. The high number of objects in a simulation requires advanced visualization tec...
Martin Falk, Michael Klann, Matthias Reuss, Thomas...
CVPR
2009
IEEE
15 years 1 months ago
Fast human detection in crowded scenes by contour integration and local shape estimation
The complexity of human detection increases significantly with a growing density of humans populating a scene. This paper presents a Bayesian detection framework using shape and m...
Csaba Beleznai, Horst Bischof