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TOG
2008
88views more  TOG 2008»
14 years 9 months ago
Interaction patches for multi-character animation
We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During off-line processing, the close in...
Hubert P. H. Shum, Taku Komura, Masashi Shiraishi,...
80
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ICCV
2009
IEEE
16 years 2 months ago
Tracking in Unstructured Crowded Scenes
This paper presents a target tracking framework for unstructured crowded scenes. Unstructured crowded scenes are defined as those scenes where the motion of a crowd appears to b...
Mikel Rodriguez, Saad Ali, Takeo Kanade
JVCA
2007
125views more  JVCA 2007»
14 years 9 months ago
Crowd motion capture
In this paper a new and original technique to animate a crowd of human beings is presented. Following the success of data-driven animation models (such as motion capture) in the c...
Nicolas Courty, Thomas Corpetti
ICPR
2010
IEEE
14 years 7 months ago
Online Learning with Self-Organizing Maps for Anomaly Detection in Crowd Scenes
Detecting abnormal behaviors in crowd scenes is quite important for public security and has been paid more and more attentions. Most previous methods use offline trained model to p...
Jie Feng, Chao Zhang, Pengwei Hao
HERCMA
2001
126views Mathematics» more  HERCMA 2001»
14 years 11 months ago
Why computerized models to control virtual Humans?
Interactive systems, games, VR and multimedia systems require more and more flexible Virtual Humans with individualities. There are mainly two approaches: 1) Recording the motion u...
Daniel Thalmann