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GI
2009
Springer
15 years 9 months ago
A Game-Theoretic Model for Distributed Programming by Contract
: We present an extension of the programming-by-contract (PBC) paradigm to a concurrent and distributed environment. Classical PBC is characterized by absolute conformance of code ...
Anders Starcke Henriksen, Tom Hvitved, Andrzej Fil...
IPPS
2007
IEEE
15 years 10 months ago
Effects of Replica Placement Algorithms on Performance of structured Overlay Networks
In DHT-based P2P systems, Replication-based content distribution and load balancing strategies consists of such decisions as which files should be replicated, how many replicas sh...
Bassam A. Alqaralleh, Chen Wang, Bing Bing Zhou, A...
HPDC
1995
IEEE
15 years 8 months ago
A High Speed Implementation of Adaptive Shaping for Dynamic Bandwidth Allocation
Most algorithms proposed for controlling traffic prior to entering ATM networks are based on static mechanisms. Such static control mechanisms do not account for the dynamics of ...
Cameron Braun, V. Sirkay, H. Uriona, Srini W. Seet...
CCGRID
2008
IEEE
15 years 6 months ago
A Probabilistic Model to Analyse Workflow Performance on Production Grids
Production grids are complex and highly variable systems whose behavior is not well understood and difficult to anticipate. The goal of this study is to estimate the impact of the ...
Tristan Glatard, Johan Montagnat, Xavier Pennec
ICCS
2004
Springer
15 years 9 months ago
Using Web Services to Integrate Heterogeneous Simulations in a Grid Environment
The distributed information technologies collectively known as Web services recently have demonstrated powerful capabilities for scalable interoperation of heterogeneous software a...
J. Mark Pullen, Ryan Brunton, Donald P. Brutzman, ...