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FDG
2009
ACM
15 years 4 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
92
Voted
AFRICACRYPT
2010
Springer
15 years 4 months ago
Flexible Group Key Exchange with On-demand Computation of Subgroup Keys
Modern multi-user communication systems, including popular instant messaging tools, social network platforms, and cooperative-work applications, offer flexible forms of communica...
Michel Abdalla, Céline Chevalier, Mark Manu...
MM
2005
ACM
187views Multimedia» more  MM 2005»
15 years 3 months ago
Augmented segmentation and visualization for presentation videos
We investigate methods of segmenting, visualizing, and indexing presentation videos by both audio and visual data. The audio track is segmented by speaker, and augmented with key ...
Alexander Haubold, John R. Kender
ATAL
2005
Springer
15 years 3 months ago
Extending the recognition-primed decision model to support human-agent collaboration
There has been much research investigating team cognition, naturalistic decision making, and collaborative technology as it relates to real world, complex domains of practice. How...
Xiaocong Fan, Shuang Sun, Michael D. McNeese, John...
ATAL
2003
Springer
15 years 2 months ago
Can software agents influence human relations?: balance theory in agent-mediated communities
We sought to create a social embodied conversational agent to support group interactions, using ‘balance theory’ from social science research on human-human relations. We cond...
Hideyuki Nakanishi, Satoshi Nakazawa, Toru Ishida,...