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CIDR
2009
98views Algorithms» more  CIDR 2009»
15 years 4 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
TIP
2008
175views more  TIP 2008»
15 years 2 months ago
Algorithmic and Architectural Optimizations for Computationally Efficient Particle Filtering
Abstract--In this paper, we analyze the computational challenges in implementing particle filtering, especially to video sequences. Particle filtering is a technique used for filte...
Aswin C. Sankaranarayanan, Ankur Srivastava, Rama ...
GLOBECOM
2010
IEEE
15 years 1 months ago
Energy-Efficient Power Loading for a MIMO-SVD System and Its Performance in Flat Fading
In this paper we formulate a power loading problem for the spatial subchannels (parallel channels) of a single-carrier MIMO-SVD system. The power loading solution is designed to mi...
Raghavendra S. Prabhu, Babak Daneshrad
ICCV
2009
IEEE
15 years 23 days ago
Realtime background subtraction from dynamic scenes
This paper examines the problem of moving object detection. More precisely, it addresses the difficult scenarios where background scene textures in the video might change over tim...
Li Cheng, Minglun Gong
PVLDB
2011
14 years 10 months ago
Column-Oriented Storage Techniques for MapReduce
Users of MapReduce often run into performance problems when they scale up their workloads. Many of the problems they encounter can be overcome by applying techniques learned from ...
Avrilia Floratou, Jignesh M. Patel, Eugene J. Shek...